I am Jordan Burke and I am a user interface designer and concept artist mostly working in video game development. I have experience in both animation and games working on projects involving 2d animation, UI/UX design, concept and modeling.
I am Jordan Burke and I am a user interface designer and concept artist mostly working in video game development. I have experience in both animation and games working on projects involving 2d animation, UI/UX design, concept and modeling.
I am Jordan Burke and I am a user interface designer and concept artist mostly working in video game development. I have experience in both animation and games working on projects involving 2d animation, UI/UX design, concept and modeling.
PROJECT NYX
When BottleRocket had its thruster division, we worked on a new VR rail-shooter for the then-upcoming Samsung Gear VR. This one was called Project Nyx. This was actually one of the first UI projects I worked on, I also did a few models and assets for the game. It was interesting because the player is immersed in the world so I had to think of the player inside a sphere.
HUD designs
Reticle Explorations
HEROES OF MIDGARD
During my time at Bottle Rocket's Thruster team I was a general games artist. This role meant I did everything from texturing models, creating level assets and decorating, editing models, designing UI and even storyboarding a A VR experience.
STRIKING CONTROL
One example of a project by Thruster that I enjoyed working on was an 8-bit style game for Nike and Michael Jordan called "Striking Control" where me and the team did the backgrounds and animation. I personally did the streetlights, buildings, title screen and lightning animation. Below is the title screen and a video ad of the game.