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ROCKET ARENA

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I was  responsible with implementing UI assets into unreal and working with engineers to create new features. I was also tasked with handling a lot of the aesthetic aspects of the user interface from animations to assisting with UX mockups and wireframes. 

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Rocket Arena Front End In-Game, the overall look is done by me and Gregg Metzler, along with integrating designs by EA's marketing team.

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Blast pass Icon with animated flame

Blast Pass

Rocket Arena's in game currency.

Currency Icons

Blast pass Icon with animated flame

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HUD Design

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Example of a mockup explaining an animation

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TOTEM DESIGNS

Rocket Arena players could customize Totems with Patterns, symbols, flag shapes stands and borders. I was tasked with coming up with and implementing the flag designs into the game. The totem stand itself was done by Final Strike's awesome modeling team!

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