I am Jordan Burke and I am a user interface designer and concept artist mostly working in video game development. I have experience in both animation and games working on projects involving 2d animation, UI/UX design, concept and modeling.
I am Jordan Burke and I am a user interface designer and concept artist mostly working in video game development. I have experience in both animation and games working on projects involving 2d animation, UI/UX design, concept and modeling.
I am Jordan Burke and I am a user interface designer and concept artist mostly working in video game development. I have experience in both animation and games working on projects involving 2d animation, UI/UX design, concept and modeling.
ROCKET ARENA
I was responsible with implementing UI assets into unreal and working with engineers to create new features. I was also tasked with handling a lot of the aesthetic aspects of the user interface from animations to assisting with UX mockups and wireframes.
Rocket Arena Front End In-Game, the overall look is done by me and Gregg Metzler, along with integrating designs by EA's marketing team.
Blast pass Icon with animated flame
Rocket Arena's in game currency.
Blast pass Icon with animated flame
HUD Design
Example of a mockup explaining an animation
TOTEM DESIGNS
Rocket Arena players could customize Totems with Patterns, symbols, flag shapes stands and borders. I was tasked with coming up with and implementing the flag designs into the game. The totem stand itself was done by Final Strike's awesome modeling team!